23 Ways for a Comic Artist to Survive and Thrive in any Economy

By Jason Thibault

This was originally a to do list that I wrote for myself. I was trying to think of as many things that I could do as an artist to expand my reach and get the word out there. Some were stupid so I immediately omitted them and tried to chisel this list down to only the good stuff.

This isn’t meant to distract you from your goal of becoming an uber successful comic book artist. I understand that you need to dedicate the bulk of your time to your craft and comic pages take long enough to finish as it is. Believe me, I sometimes wish there were 100 hours to a day.

But sometimes you’ll hit roadblocks. Other times you’ll hit seemingly endless plateaus where progress seems to elude you for months. This list is meant to shake things up and get you to exercise the rest of your creative muscles.
I’ve personally already followed some of these suggestions. Others I’ve just begun to take steps on and then there’s the rest which I’m eagerly trying to clear up the time to get to.

Somewhere down the line I’ll expand some of these suggestions into full blown articles of their own. Please feel free to add more of your own ideas in the comments section. We’re all here to help each other. When you step outside of comics what creative endeavours do you get up to?

A few things to note:

1. Drawing styles are all over the map. Some draw in a simple and loose cartoony fashion while others tend to render highly realistic illustrations. Not every suggestion below will apply to every creator but there’s still a lot of room for artistic freedom.

2. In order to be successful in any field you’re going to have to hustle. Opportunities don’t often fall into your lap so you’re going to have to get out there and make things happen. You don’t need to be pushy but you’ll have to be very outgoing.

3. This is all a lot of work. There’s no easy solutions. To become a master of anthing you need to put in your ten thousand hours.

23 ways 125x125 23 Ways for a Comic Artist to Survive and Thrive in any Economy

 

23 ways for a comic artist to hustle, survive and thrive in any economy

1. Draw big – I mean really big like 24″x24″ or 36″x36″. Try painting onto a board or canvas with acrylics. Maybe even take a painting class at a local college or art studio. Congrats, now you’re on your way to becoming a pop artist and your little comic drawing is now potentially a much more valuable piece of art. Now go improve on that and make 20 more.

If you really take to painting or creating larger works then you may be able to get in on a group show and eventually your own show. Head out once in a while to a gallery show in your town and talk to the artists and the gallery owners. There’s a lot of coffee shops, bars and restaurants that want art on their walls. Some give you the lion’s share of the commission as you’re decorating their place for free. You get extra points for making your work topical and perhaps even ironic.

glenn barr brooklyn dreams and 2 pa 23 Ways for a Comic Artist to Survive and Thrive in any Economy

Artist Glenn Barr illustrated the astounding Brooklyn Dreams for DC Comics’ Pirannah Press. Glenn later found huge success as a painter in the “low brow” art movement made popular by Juxtapoz magazine.

kent williams wolverine and paintin 23 Ways for a Comic Artist to Survive and Thrive in any Economy

Artist Kent Williams came from a fine art and illustration background. He illustrated the Wolverine / Havok miniseries with John J. Muth for Marvel Comics. More recently we worked on Darren Aronofsky’s The Fountain graphic novel for DC / Vertigo. His large oil paintings command tall dollars.

2. In all seriousness there’s a lot of examples of comic artists who went from comics into successful painting careers. And some who still continue to do both. Artists don’t necessarily like to be confined to a box (or panel as it were) and wnat to stretch their legs and work on bigger canvases. So join a night-time painting class or go for drop-in sessions at local studios and get some life drawing sessions in. Studios will often charge a day fee so that the cost of the model’s time and space is covered. You should be able to create in any medium once you show up. If you want to master pen and ink, go to the studio and draw directly in pen and ink.

These experiences will add new depth to your drawing style.

3. Test out some t-shirt designs - print 50. It’ll cost you a few hundred and at worst you’ll have 50 people running around town with your artwork on their chest. The image doesn’t have to be from your comic book either. It could simply be a fantastic design. Now you’re accessible to the other 99.5% of the population that doesn’t read comics.

Some artists have found great success in merchandising. Webcomic creators make a good portion of their income from t-shirts and there’s no reason why you couldn’t make some extra cake this way either.

4. Make screen prints of your best artwork. Not the cheaper 500-1000 offset poster runs. I’m talking about the quality hand-pulled silk-screen prints that you’d sell in limited quantities. Out of the potentially dozens of screenprint shops in your area there should be a few willing to print on larger surfaces. 18″ x 24″ is a standard size for a print but I have a collection that runs the gamut from huge to long and thin. If you provide your own paper stock to the printer you can get quite creative with ink color choices and even paper colors. You’ll need some knowledge about color seperations to do more elaborate prints or you’ll have to enlist the aid of the shop itself for an hourly fee. Be careful about those hourly fees.

You can also just have one-color black on white prints done on nice quality paper and then hand-color them with inks, watercolors or acrylic paints. That would make a series of highly unique prints. Go to GigPosters.com to see the best of the best show off their prints and posters.

And while you’re at it, run off some of those aforementioned cheaper offset posters to give away at conventions. People may even ask you to sign them. You might be able to get away with selling them for a few bucks. Especially if you tell people it’s to raise funds to print a book.


Watch Wes Winship of Burlesque design rock a ridiculously intricate Aaron Horkey screenprint.

5. Learn some software already. It’s almost 2010. Get a member ship at Lynda.com. 25 bucks a month. Can’t afford it? You can’t afford 5 latte’s a month? You’ll be able to get on top of Photoshop, Indesign and Illustrator. Web design as well. If you’ve already figured out anatomy, perspective, backgrounds learning software is a snap in comparison. You’ve spent 20 years drawing. Adobe Creative Suite will only take you a couple more to master.

6. Get your own website and stop relying on MySpace and Facebook so much. What’s going to happen when all of the kids leave for the next coolest thing? You’ll still have your website, that’s what. If you think Facebook and Twitter will still be a major play in 3 years you’ll be in for a rude awakening. To save money in the beginning you can used shared hosting at a company like DreamHost or AN Hosting. I’ve used both and canrecommend them.  Others’ opinions may differ.

You can get one up and running pretty quickly by using  WordPress. If you find the learning curve too steep you can hire someone to build it or have one of your more tech-savvy friends take a shot at it.

7. Get traffic to come to your website. Just having a website is not enough anymore. You need people to find it and then your fan base will need a reason to keep returning. Here’s a good resource page by Jack Humphrey for getting traffic to your site.

web 20 logos 23 Ways for a Comic Artist to Survive and Thrive in any Economy

8. Social Networks part 1. On the other hand if you’ve still resisted joining these social networks GET ON IT!!! 200 million people are on Facebook, half as many are left on MySpace and millions join Twitter each month. It’s where all of your fans are. Don’t be dropping that, “I don’t have time” crap on me either. You don’t have time NOT TO. Join some Facebook groups in your niche, follow some peers on twitter, post some videos on YouTube or Vimeo. Wade in slowly and get a feel for it.

9. Social Networks part 2. And contribute to these networks. Don’t get on there and be all me me me. Yes you can promote but don’t be proposing marriage on the first date. Be helpful. Be useful. Read the Seven Deadly Sins of Social Media as a primer on this.

webcomic networks 23 Ways for a Comic Artist to Survive and Thrive in any Economy

10. Is your comic online? No? Well then stop reading this right now and go get it online. There’s individual webcomics online that have the same visibility (alexa ranking) and traffic as the entire Dark Horse Comics website. The really successful ones tend to update everyday and it’s not just gag comics about videogames anymore. Any subject that you can think of has a webcomic to accompany it. And yes, it’s an amazing amount of work to keep these running like a well-oiled machine. But it can pay off big time.

You can either post your webcomic on a network like Webcomics Nation or Zuda or you can learn how to host your own webcomic.

11. Make some custom skateboard paintings. You know ink sticks to wood right? What’s a blank skateboard run, 20-30 bucks? Coat that sucker in white and then drop on some artwork. Acrylic paint works just fine. Kudos to you, you’re now the coolest artist on the block and your customized skate deck looks pretty darn sexy hanging up on a wall. Now go make 12 more.

adam turman skatedeck 23 Ways for a Comic Artist to Survive and Thrive in any Economy

Adam Turman is a very skilled artist who first caught my eye with his killer ink work. This is a custom skatedeck that he painted. Here’s an online store filled with decks featuring his graphics.

12. Music / art plan part 1. You’re an artist so you probably listen to a lot of music. And there’s probably some local bands in town that play on a regular basis. You might even like some of them. They need posters and flyers to advertise their shows. If you manage to drag yourself away from your studio and drawing table, truck on down to those shows and approach them in person. Give ‘em some photocopies of your recent work. Tell them you’d like to help out. Yes for free.

derek hess flyers and captain ameri 23 Ways for a Comic Artist to Survive and Thrive in any Economy

Artist Derek Hess used to book shows for the Euclid Tavern in Cleveland,  Ohio back in the early 1990′s. In order to pull in more people to the shows he turned to his own artistic skills and drew flyers. Within a few years he was creating and designing posters and prints for international acts along with magazine covers, album jackets and t-shirts. Axel Alonso at Marvel Comics eventually engaged him to draw the three covers for the Captain America: Dead Man Running mini-series knowing that Hess was a huge fan of Cap.

13. Music / art plan part 2. Most bands use a local poster distributor (a dude who pastes up flyers on phone poles and walls in various neighborhoods). Excellent, now your work will be seen all over town. Those posters will be gone within a week or two, so keep making new ones for promoters and bands every month. Oh yeah, keep all of the originals and a few copies of each of the flyers. When you’re famous those will make a nice collection for an artbook ten years down the road.

comic artists cd covers 23 Ways for a Comic Artist to Survive and Thrive in any Economy

Comic artists as diverse as Daniel Clowes and Todd McFarlane have been hired to create CD covers and album jackets for bands of varying levels of success. The connection between the music and comic scenes has been an ongoing relationship since the 1960′s.

14. Music / art plan part 3. Keep this up and eventually you’ll be a local underground celebrity artist. Eventually people will contact you for paying work on CD covers (those still exist?) and t-shirts. And a lot of bands are starting to sell silk-screened prints at their merch tables now. I’ve picked up half a dozen prints over the past few years at shows. This harkens back to the 1960′s and the Summer of Love.

15. Music / art plan part 4. If you have mad design skills make posters in Illustrator or InDesign for bands to distribute on the interwebs.

16. Make minicomics. Do you have 12-16 pages of your comic ready to go? Good, now get them scanned in and format a minicomic booklet in Adobe Acrobat or lay it out by hand. An 8.5″ x 11″ page folded in half will do but if you want to go super small, you can do 4.25″ x 5.5″. Make 1-200 of those at Kinkos or any local copy shop. Ask to borrow their heavy duty stapler. Don’t wait until you get home, get folding and stapling right at the shop. Good, now you have a couple of hundred comics to distribute. The mini-mini-comics (4.25×5.5ers) are the coolest business cards in the world. You engage the person you’ve handed it to in an interactive reading experience. Make sure your website address is listed on the back. Some comic shops might even sell them on consignment although the financial rewards will be limited.

The Comics Reporter has a good primer on putting together a minicomic. And so does Caption.Org.

Check out this video on making a minicomic that stands out. And here’s the blog that details that process.

17. Submit your comics to the smaller publishers. Bummed that Marvel, Dark Horse and DC don’t agree that you’re the next hottest thing yet? There’s over 5 dozen other publishers that will still look at your samples and as luck would have it, I have a complete list of those comic and manga submission guidelines for you.

18. Try out  print-on-demand (POD) sites like Lulu and Ka-Blam who will print up low runs of your comic for a fraction of the cost of what a traditional printer would run you. And the quality of their books are getting better each year. This accomplishes a few things for you. You get a complete package to present to an audience without fronting thousands of dollars. And you get to see your work in printed form which will enable you to make improvements immediately based on things you’re not happy with.

comic forums 23 Ways for a Comic Artist to Survive and Thrive in any Economy

19. Join some comic forums. Remember those old message boards and forums that were supposedly dead? Well they aren’t and thousands of people still post on them every day. There are still a lot of worthy communities out there to engage in conversations with. Comic writers like Warren Ellis and Brian Michael Bendis have their own forums. Message boards get a bad rap and some of the more fanatical ones deserve it but there’s a lot of great conversations to be had on Digital Webbing, CBR, Whitechapel and ConceptArt.

20. Be original. I know it’s a cliche but if you’re an artist you probably have something unique to express. I mean nobody really wants to see your take on Spiderman or Batman. We’ve been reading re-hashed storylines for the past 30 years. Odds are yours won’t be any better. Give us something new. We’re thirsting for it. Comic store owners and the comic industry are very resistant to change. But when you’re starting out, you don’t need them. Start a comic online. Blow our minds on a regular basis and we’ll keep coming back for more. We’ll subscribe to your RSS feed and we’ll tell our friends. And post it on blogs, tweet it, talk about it on forums, bookmark it. If enough of us dig it (or digg it) then you’ll print it (or a publisher will) and we’ll head to the shops and buy it or order it from Amazon.

21. Draw by hand on paper. Are you using Manga Studio, Adobe Illustrator or a wacom tablet to draw all of your comics? Maybe you should consider doing some of that art with pen, ink, pencil, paint, whatever. You’ve read my post on reasons to draw with pen and ink haven’t you? People love original art. You can sell it and possibly give some away at contests.

22. Hold Contests. Speaking of which you should hold contests on your webpage. We’ve had really positive results from running contests in the past. You can do it in a blog post, tweet it, run it in your newsletter or throw it up on Facebook. If you want to appeal solely to your fans you can have them do something in return to promote you in order for them to be eligible to win the prize. Skies the limit on this one.

comicon logos 23 Ways for a Comic Artist to Survive and Thrive in any Economy

23. Hit up conventions. You could experiment with smaller local ones at first. Unless local for you means San Diego, Toronto, Chicago or New York. Reserve a table at artist alley. Then you’re at ground zero. If you don’t feel comfortable renting a table just yet at least get out to a con and observe other artist’s tables and booths. Take note of which displays and companies impressed you as an attendant. Or just take pictures.

brad guigar evil inc display booth 23 Ways for a Comic Artist to Survive and Thrive in any Economy

Brad Guigar, creator of Evil Inc. and Editor-In-Chief of webcomics.com was kind enough to permit me to post this pic of his table from the Wizard World Philadelphia convention. I think it’s a great example of what can be done to dress up a plain looking table into something pretty spectacular. Tables can often be had for 20% of the cost of a booth but that’s no excuse not to put some effort into your presentation.

If you do rent a table, EXCELLENT. Make sure to read 7 Tips for a Winning Tradeshow Booth. Engage in conversations with comic and art fans. Don’t be too much of a salesman. Find out what they’re into. Conventions, especially larger ones give you a feel for the health and pulse of the industry. We’ll be attending FanExpo 2009 in Toronto on August 28-30.

This is by no means a definitive list but it’s a start and I’m sure I’ll post a part 2 in the near future. We didn’t discuss doing illustrations for local papers and magazines. And we didn’t discuss Flickr or Deviantart. Let’s do that soon.


tweet it button 23 Ways for a Comic Artist to Survive and Thrive in any Economy

June Contest #2 – Win a HUGE ass piece of black and white art

We’ve almost hit the end of June. Summer’s on and the year is half up.

We’ve got our book now sitting in the July issue of Previews. You may have spotted this postage-sized image in it. It can be found in the independent comic section under Optimum Wound. Order code for your local comic shop is JUL09 1019. It’s hitting shops in early September. You can pre-order it at your comic store and soon on Amazon.

Optimum Wound Volume One 2x3 diamon June Contest #2   Win a HUGE ass piece of black and white art

Congrats to Margo for winning our first contest a few weeks ago. Your package finally went out and you should be receiving your artwork and Rex graphic novella shortly. And now we come to our second contest in celebration of the release of Optimum Wound Volume One. This is a larger pen and ink drawing measuring 11 inches wide and 17 inches tall.
optimum wound contest 2 richard 1 June Contest #2   Win a HUGE ass piece of black and white art
And it’s yours to win.
As the usual bonus I’ll send you a copy of Danijel Zezelj’s Rex in the package.

THE RULES
Just answer this question in the comments section.
Now that 2009 is almost half over what do you most hope to accomplish by the end of the year?

1. Leave your answer on the comment section of this blog.
2. You’re only allowed to post once. I read every comment so I’ll know.
3. Private messages or emails don’t count, it has to be posted on this blog.
4. You have to leave a comment before 11.59pm PST on Monday, June 29th, 2009 to be eligible. BEST ANSWER WINS. Then I’ll contact the winner by email and announce them publicly next Friday, July 3rd on the Contest #3 blog.
5. This contest is open to ANYONE in the world. If I have to pay shipping to South Africa or New Zealand, that’s MY problem.

Good luck everyone.
-Jay

Longbox Digital Comics, Life after Diamond and the new Whiteout Trailer

The weeks keep getting hotter and crazier.

A huge thanks goes out to Richard Caldwell and ComicNews.info for the interview that they did with me. Richard I have fun on twitter and I enjoyed trading emails back and forth with him for the past few weeks.

Comics

Zane Austin Grant over at Pop Matters has a nice piece on the history of comics conventions digging back 45 years.

Mark Ruffin investigates the continuing trend of novelists writing for comic book publishers.

Dwight MacPherson posts a quick and handy piece on his creative process and writing for Zuda comics.

Over at  Robot 6, JK Parkin leads us over to artist J.H. Williams III’s Flickr stream. Beautiful work as always.

Webcomics.com continues to be a resource power house this time showing us how to use Flash to Ink your Web Comic.

D.J. Coffman writes a pretty heavy post on the future of the comics industry and comtemplates the possibility of life after Diamond.

The big news story that circulated around the net last week was regarding MySpace laying off a few hundred staff members. One of the side effects of this being that MySpace Comic Books closing up shop.

I’ve been eager as hell to get a peak at this since first hearing about it in early 2008 and finally a first look at Kevin Baker & Danijel Zezelj’s LUNA PARK.

DRAWN featured a video on Joe Lambert on making minicomics that stand out.

Sean T. Collins  posted a good sized list of alternative comics creators and publishers on Twitter.

Longbox Digital Comics have finally made themselves known after three years in development. Hopefully these guys will be a viable digital solution for comics. Looks promising. Rantz is a very ambitious fellow and I have high hopes for a successful venture. Comic writer Kieron Gillen weighs in on Longbox and its’ potential.

Here’s a fantastic interview and walk down memory lane with legendary comics colorist Steve Oliff. A lot of pictures and process details are included.

Deb Aoki covers the details behind Oni Press’ 2009 Talent Search for Artists.

Artist Steve Lieber goes through his process on creating a comic page for his new series Underground.

Top Shelf Comics has been launching some of their books on the Amazon Kindle and one of the first major comic publishers to test out the digital platform.

Also at CBR Jeff Smith & Alec Longstreth converse on the Indie Way of doing comics. Very entertaining interview.

Shaenon K. Garrity presents a Half-Assed Guide to Comic Book Message Boards over at Comixology. Pretty funny stuff. I’ve personally had some new found enjoyment on the message boards but I haven’t contributed to 4 of the 5 that she reviews here.

Rich Johnston goes over a lot of the cool news that came out of Heroes Con that got glossed over on the net. I’m particularly happy about Ed Brubaker’s new Criminal series and the progress being made on the Sleeper movie.

There’s a beautiful preview of Brian Wood’s new Northlanders arc with art by Danijel Zezelj sitting over at Warren Ellis’ Whitechapel forum. Between Northlanders, Luna Park and what we’ve got cooking up (not telling yet), Danijel Zezelj fans are going to be very happy this year.

Valerie D’Orazio wrote a great post over at Comixology, You Have to Get Paid: Lessons in Freelancing. It’s a longer article and worth paying close attention to.

Art
Dig the sweet sweet illustrations of Dan Park over at Juxtapoz.

OMG Posters showcased the “Duality of Humanity 5? Art Print by Shepard Fairey and also found a really cool video of Shepard working on an original piece.

Artist / writer Rivkah debuted the First of 20 Lessons on Printing in Black & White.

Writing and Publishing
Mary Jaksch at Write to Done shows you how to put aside the digital distractions and get down to the business of writing.

Calvin Reed at Publishers Weekly gives his assessment of the new Amazon Kindle DX in his post entitled, Looks Good, Works Fine, Costs Too Much.

Here’s an oldie but a goodie from Zen Habits from back in 2007, How to Doggedly Pursue Your Dreams in the Face of Naysayers.

Social Media
Mashable listed 10 Twitter Tools to Organize Your Tweeps.

Adrian Try over at Freelance Switch gives some suggestions on how to work less hours at your job. Something I’ve recently managed to negotiate with my dayjob.

And Glen Allsop gives some useful pointers that we could all use in his article, How to Clear a Massively Crowded Inbox.

Traffikd lists out some tools and platforms that enable you to build your own social networking site.

Arnold Zafra at Search Engine Journal covers 7 new features for Google Book Search.

Jack Humphrey interviews the creators of OpenZine, a free online magazine builder. This site looks like it has some possibilities. I’ll probably experiment with it when I get a chance.

Warren Ellis linked to a letter written by musician Amanda Palmer detailing how she made $19,000 in 10 hours using Twitter. This was one of my favourite reads this week. She clearly gets her point across.

The Good Stuff
Wired Editor-in-Chief Chris Anderson on the Future of Free

And probably the second most entertaining read of the week, Kevin Smith, taking questions while baked.

3 NEW TRAILERS caught my eye.
Whiteout

New Halloween II trailer

& the new Inglorious Basterds Trailer

Hart Fisher on Marvel and the Most Controversial T-shirt in Comics History

In 1995 Hart had a few hundred “Marvel Can Suck My Cock” t-shirts made up and managed to sell them all quite fast at Comicon that year. For those of us with bad memories he discusses the feeling in the air at the time amongst the indie-comics community.

by Hart D. Fisher

The Marvel Can Suck My Cock shirts were a specific response to Marvel’s business practices. This was when Dark Horse, Caliber, First Comics, Eclipse and the other indies started taking a bite out of Marvel’s sales figures. Then Image was formed and frankly, the powers that be behind Marvel wanted to punish them (Todd, Jim and Rob) for daring to leave at the peak of their success and start their own thing. To crush the competition Marvel came up with this horrendous boondoggle (it really fucked up the industry) of a plan to wipe them from the stands, literally. A comic book store has limited wrack space. They felt that when push came to shove, a Marvel title would always win out in a fight with an Indie for shelf space. So these morons decided to push the comics off of the stand physically by weight of numbers. Marvel nearly tripled their output to push the other books off the shelves, they were looking to bury guys like me with sheer weight of numbers.

A lot of comic book stores got hurt with this move. More than a few stores bought this line of crap and ended up with boxes of sub par comics stinking up the back of those stores. But hey, Marvel got paid, what the fuck do they care? Right? At this time, Marvel was also making noise about Marvel marts and about pulling their books from all other stores. Real stupid short sighted thinking. Just like the greedy idiots that want to erode the window of when films move from the Theater into your home on DVD. If they release DVD’s of theatrical releases in a bid for a quick buck they will kill the theatrical business and when that’s gone, you’re in trouble. This happened in comics. Stores started going out of business for buying Marvel. I knew several personally that got burned. The general thinking amongst many of the indies I knew was the stores that fell for it deserved what they got. I didn’t feel this way. I felt the comic book store owner was my partner in business and without him I was fucked. Marvel did not act that way at all.

I couldn’t say “Fuck You” to the suits in any other way than publicly. I wanted to make it hurt. I wanted to humiliate them. I grew up a died in blue Make Mine Marvel! Bullpen bulletin reading maniac fan. I also felt betrayed by their practices as a fan of comics. By doing something public like this, I could steer the conversation and outrage to the business practices they were perpetrating. You don’t like the comic business the way it is today? You can thank Marvel Fucking Comics and the rest of the lemmings that followed their lead during the distribution wars. My t-shirt was my voice telling them and everyone else, I’m here for a fight and I’m not leaving these wracks quietly. It was a declaration of war. I’ve always felt that you could outspend me, but you couldn’t out think me. And these gimps certainly go tow to tow with me in the gutter.

I took their money away, all of their status, and sold out of 100 shirts in less than one day. I sold the shirt off of my back twice for double the price. Then I heard about John Romita Jr. getting tough with some of the kids that wandered around the booth with their shirts on. I mean, he was getting physically violent and verbally abusive with this one guy from Fantagraphics or Slave Labor. So I went over there and took a walk around the Marvel booth, talked to some folks I knew, and sauntered away with that loud mouth bully sulking but not saying a word to someone he can’t bully.

I fucking HATE bullies.

I sent people over to their booth after that. The Marvel guys all thought my Kill Image comic was pretty funny until the joke was on them. They threatened to sue the San Diego Comicon if they didn’t kick me out of the show and make me stop selling the shirts. My publicity stunt changed the language of the booth display contract all vendors sign now because of this. Now there is a clause in the contract that states you can be ejected from the show for doing anything that is derogatory to another publisher OR to comics as a whole. Who the fuck could possibly decide what is derogatory to the comics industry as a whole? Gee, how do you figure that out? You don’t. Now they can arbitrarily throw you out for anything they feel like coming up with. This is one of the many reasons you will not see me at the San Diego show.

hart fisher marvel t shirt Hart Fisher on Marvel and the Most Controversial T shirt in Comics History

The Marvel shirts stirred the scarred little boy/men that ran many of these shows. I know of many people kicked out of shows around the country for wearing their shirt. I’ve had to cover up the word Cock several times on the shirt with Duct tape to keep selling it. One time at the Wizard World Chicago show, right after they bought it out and were running it for the first time they shut me down. Told me I couldn’t sell the shirt. I said no problem. Instead I gave the t-shirt away with any copy of Rectum Errectum (the book is even more crazy than the title) I sold until I got to the head guy at the show and we came to an agreement as to how to sell the shirts and then I sent my mom around the show on foot selling shirts.

rectum erectum Hart Fisher on Marvel and the Most Controversial T shirt in Comics History

If you’re smart enough, you can always figure out a way to make yourself heard in one way or another. You have to fight for your voice. That is what I taught all of my Boneyard Thugs. The fans were fucking pissed about what Marvel was doing. Store owners were furious. They were betrayed. The shirts were embraced for years after that until I got bored doing them. This wasn’t just my voice being raised, Dianna Schutz bought about 6 shirts for her editorial staff and one for Frank Miller. Hell, if you watch Chasing Amy, the Kevin Smith flick, you can see the Marvel Can Suck My Cock on a fan at one of the comic convention scenes, a Bill the Bull shirt made it in there also.

But people were really angry about Marvel then.

June Contest #1 Win an Original Pen and Ink Drawing

We`ve finally arrived at the first contest ever held at this website.
We’re pretty stoked around here about the impending release of Optimum Wound Volume One in early September. It hits the Previews catalog on June 24th.

So we’re celebrating by holding contests all month.
This will be the first of four held in June. Every Friday we`ll be offering up prizes of escalating coolness. This week features a 11″ by 12″ pen and ink drawing. You can win this artwork by following the rules below.

contest 1 starkweather uzis 1 June Contest #1 Win an Original Pen and Ink Drawing

It’s a drawing of my main character Starkweather from Battles Without Living Witnesses. It’s 12 inches tall and 11 inches wide (30cm x 27.5cm), India ink on acid-free paper. AND IT”S YOURS TO WIN.

June 2009 contest 1 rex June Contest #1 Win an Original Pen and Ink Drawing

As an added bonus I’ll throw in a copy of Danijel Zezelj’s Rex in the package.

THE RULES

Just answer this question in the comments section.
What have you accomplished so far in 2009 that you’re most proud of?

1. Just leave a comment on this blog, that’s it.
2. You’re only allowed to post once. I read every comment so I’ll know.
3. Private messages or emails don’t count, it has to be posted on this blog.
4. You have to leave a comment before 11.59pm PST on Monday, June 8th, 2009 to be eligible. I’ll add up the number of comments and use a random number generator to select the winner. Then I’ll contact the winner by email and announce them publicly next Friday, June 12th on the Contest #2 blog.
5. This contest is open to ANYONE in the world. If I have to pay shipping to South Africa or New Zealand, that’s MY problem.

Good luck everyone.
-Jay

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